The Spellbook
THE DISCMANCEREvery hero's grimoire opens with the small magics. These are the spells Trillium has already bound to her will, the groundwork the great flying arts will one day be built upon. Her paws stay on the earth until her bones are ready. The sky comes later, and when it does, it will mean something.
Bound Spells
▲EARTHRUNNER
the first spell every pup learns
★☆☆Level 1 of 3 - Move
- Roller (disc rolled along the ground)
- Cue
- your low roller throw
- School
- Ground
- Safety
- Paws on ground
✦PACTBITE
the oath between hero and handler
★☆☆Level 1 of 3 - Move
- Take (grabs the disc from your hand)
- Cue
- "take"
- School
- Bond
- Safety
- Paws on ground
✦STRIDE PACT
the pact, sworn on the move
★★☆Level 2 of 3 - Move
- Moving take (grabs from your hand mid-trot)
- Cue
- "take" while you jog
- School
- Bond
- Safety
- No impact
✺THE THRESHOLD
she slips through the gate
★★☆Level 2 of 3 - Move
- Nutmeg (passes between your legs)
- Cue
- "nutmeg"
- School
- Footwork
- Safety
- Paws on ground
✺SUNWISE SPIRAL
turning with the sun
★★☆Level 2 of 3 - Move
- Spin, clockwise
- Cue
- "spin"
- School
- Footwork
- Safety
- Paws on ground
✺WIDDERSHINS
turning against it
★★☆Level 2 of 3 - Move
- Twist, counter-clockwise
- Cue
- "twist"
- School
- Footwork
- Safety
- Paws on ground
❖SKYTOUCH
her first taste of the air
★★★Level 3 of 3 - Move
- Low catch (caught in the air, no jump)
- Cue
- a low, flat toss
- School
- Air
- Safety
- Low throws only, no leaping
✦HOMEWARD
the relic always returns
★☆☆Level 1 of 3 - Move
- Fetch (brings the disc back)
- Cue
- natural retrieve
- School
- Bond
- Safety
- Paws on ground
✙OPEN PAW
the hero learns to let go
★★☆Level 2 of 3 - Move
- Drop (releases the disc)
- Cue
- "drop" / "out" (in training)
- School
- Will
- Safety
- Leveling up
✙THE TETHER
the bond you can switch on and off
★★☆Level 2 of 3 - Move
- Tug, on cue
- Cue
- "take it" on, "drop" off
- School
- Will
- Safety
- Paws on ground
Sealed Spells
Locked until her growth plates close. When the Seal breaks, the great flying arts unbind, one by one.
◇TRUE FLIGHT
the full leaping catch
SEALED ?the spectacular airborne grab the whole saga builds toward
?launching off your body for the disc
?a mid-air twist and catch
?running down a disc thrown far downfield